Use of Micro Animations in User Interfaces

Software systems need interactive user interfaces to ensure that the users can stay long enough in the order until the goals intended by the system are achieved. This has led to the development of micro animations. It is necessary to spend more time developing animation for applications to ensure that they are relevant in modern browsers and mobile processors, which are better than previous versions. Such has led to the development of micro animations, which are functional animations that support users by providing them with visual feedback that displays changes. This ensures that the processes in the system are explained without displaying any word.

It is necessary to plan for the design of user interfaces that incorporate, micro interactions before implementing the user interface. Some of the processes that may be represented by micro interactions include the progressing stage in a system, a loading timer or clock, searching, enabling/disabling, muting volume and displaying a Wi-Fi loader.

Features that make functional micro interactions include the triggers initiating the micro-interaction. Rules engaging the trigger are also vital in determining whether a micro interaction is good or not. Feedback letting the user know what is happening in the system is also an essential determiner of micro animations. Micro-interactions in loops and modes are also vital in determining the type of micro-interaction.

While designing or implementing micro animation in a software application, it is necessary to keep the micro animations simple to ensure that users are not frustrated by any complexity. Since it may be hard to notice simple micro-interactions, it is essential to maintain consistency so that they become noticeable and appealing to the users of the system. It is also necessary to determine the purpose of the micro-interactions to ensure that unnecessary micro-interactions are not included in the application. It is equally important to test prototypes containing the micro-interactions on the users to get feedback on whether they are useful.

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